Good news from our manufacturing facility in China – tooling is progressing at a steady rate, and we anticipate the largest mold to be ready for testing as early as next month. See below a few pictures of the Omni base mold in progress:
Cavity mold of the Omni Deck
CNC milling of Omni base core insert
Our mechanical engineer Kurt with an Omni mold base
GTA V with the Omni
Earlier this month, one of the biggest gaming titles arrived to PC – Grand Theft Auto V. Anticipation was palpable amongst the VR community, and so we invited one of our forum moderators, sutekiB, to be among the first to try the game with the Omni.
GTA V is not a VR ready game, so third party drivers are required to make the game work with the Oculus Rift. GTA V is also not optimized for VR. Some elements of the game, including cut scenes and fighting animations, cause motion sickness. That said, sutekiB had a fun experience running and gunning in Los Santos.
Note: the game session involved some particularly graphic acts of violence that were much more shocking in the recorded footage than any of us expected! We do not condone such brutality in real life, but the reactions this video elicited show just how powerful the medium of VR can be.
Check out sutekiB’s impression of GTA V on the forum here and see the video below (viewer discretion advised).
VR Industry Development
- Google’s “Cardboard” VR app is nearing 5 million downloads.
- Google has acquired two VR firms, Thrive Audio and the studio behind “Tilt Brush,” adding to its VR portfolio.
- Chipmaker AMD is taking its first big leap into VR by launching LiquidVR and calls VR “the most compelling platform ever.”
- Advisory firm Digi-Capital forecasts the VR/AR market could generate a whopping $150 billion in revenue by the year 2020, with much of the VR-related revenue coming from gaming and 3D films.
- Intel has made a multimillion dollar investment in VR developer WorldViz to “advance the development and distribution of WorldViz’s VR applications for the enterprise.”
- Facebook CEO Mark Zuckerberg explained his vision for Oculus in a recent Q&A session.
As always we thank you for your continued support. We are excited to be edging ever closer to delivering a product that will change VR gaming forever. We couldn’t do this without you.
As always, please join our Forums for immediate updates and discussions: http://forum.virtuix.com
Jan and the Virtuix Team