Our supply chain team in China is taking a well-deserved break for Chinese New Year. We have produced more than 900 Omni units so far, which were shipped both to Kickstarter backers in the US and early commercial customers. Our manufacturing partners will continue production after the Chinese New Year break in two weeks. When we reach your order in our backlog queue, you will receive a series of three emails to confirm your order/address and pay for shipping.
This picture was tweeted by UAT in Arizona who received their Omni last month.
To our international backers: if you haven’t done so yet, please send us your PayPal email address at email@example.com, so that we can process your refund. Note that we’ve had some issues with PayPal’s eCheck system. Some eChecks got stuck in “pending” mode indefinitely. If you are experiencing this issue, please email us at firstname.lastname@example.org so that we can resolve this problem right away.
If you are a US-based backer or pre-order customer, you can also still receive a refund with interest for your pre-order by contacting us at email@example.com. We understand if your circumstances have changed or if the long wait to receive your Omni is causing you inconvenience.
The first version of our flagship title, Omni Arena, has been released! In Omni Arena, players survive waves of robots by shooting the attackers before they destroy the various power cores in the Arena. The game currently includes two maps and both single player and multiplayer gameplay (two-person co-op). Omni Arena is one of the three games created by Virtuix Studios, which also develops TRAVR: Training Ops and TRAVR: Shadow Ops. Note: Omni Arena only supports the HTC Vive head-mounted display and requires a graphics card NVIDIA GeForce™ GTX 1080 equivalent or better. See a teaser video of Omni Arena below:
Third-Party Omni Games
We are currently working with more than twenty top-tier VR game developers who are using our Omni SDK to make their games compatible natively with the Omni. Each month we will highlight a great game or application that takes advantage of our Omni SDK.
VRZ Torment by StormBringer Studios is a VR zombie shooter situated on Purgatory Island, a diseased place occupied by The Far Watchers. These unearthly villains have infected you with Animus, a machine that keeps you alive only to condemn you to a slow death. Check out an early demo video below and their early-access Steam page here.
In addition to native Omni content, various VR games work with the Omni out-of-the-box without the need to integrate our SDK. We recently played the VR mod of Doom 3 BFG, which was an awesome experience. Check it out:
VR eSports at [a]List Summit 2017
We will be joining the speaker line-up at the [a]List Summit in the Intercontinental Hotel in Los Angeles on February 16. The event will bring together industry leaders of the competitive gaming industry and discuss the future of eSports, including the role VR can play in this exciting field. The organizers are offering a discount to our VR community. If you’re interested in attending, you can use code SEEYOUINLA for 20% off the ticket price at www.alistsummit.com.
As always, please join us on our Forums if you’d like to discuss this update or anything VR related:
Jan and the Virtuix Team