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Unveiling “Dead Zone” for Omni Arena

Dec

07

2020

Unveiling “Dead Zone” for Omni Arena

Dead Zone: Zombies In Dead Zone, teams of up to four players work together to fight hordes of zombies with a range of deadly weapons. Players compete for high scores on the leaderboard by surviving as long as they can, while collecting supply crates scattered across six distinct areas of the game map. Dead Zone […]

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Introducing Omni One

Oct

07

2020

Introducing Omni One

Hi Community, We’ve come a long way since we founded Virtuix in 2013, and our road hasn’t been easy. To survive the consumer VR market’s slow growth in those early years, in 2016 we pivoted to commercial sales. Now, following the success of Omni Pro and Omni Arena in the commercial entertainment market, we’re excited […]

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Latest Reopening Data and Trends

Sep

03

2020

Latest Reopening Data and Trends

Results after reopening by venue type Currently, 21 of 29 Omni Arena locations are open for business. Since our previous update in June, data captured by these Omni Arena systems continues to demonstrate the industry’s improving health. We’re pleased to report that revenues to Omni Arena operators nationwide have recovered to 85% of pre-pandemic levels. […]

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Announcing “Blackbeard” for Omni Arena

Jul

10

2020

Announcing “Blackbeard” for Omni Arena

Blackbeard: Trials of Skull Island In Blackbeard, up to four players work together as pirates to loot treasure, fend off villainous foes, and achieve high scores on the leaderboard. Each game has four distinct rounds, including a cooperative puzzle challenge and a final boss fight, providing players with lots of variety and reasons to play […]

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Reopening trends and data

Jun

17

2020

Reopening trends and data

Reopening trends and data Now that entertainment venues are reopening, we’re excited to share encouraging data on our industry’s improving health, as captured by Omni Arena systems nationwide. Currently, 12 of 26 Omni Arena locations have reopened the attraction to the public. Average weekly revenue growth (for venues open 2 weeks or longer) Since reopening, […]

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These FECs drive repeat play with esports

Feb

18

2020

These FECs drive repeat play with esports

40% repeat and $30K/month at Andretti We spoke with Eddie Hamann, Managing Member of Andretti Indoor Karting & Games, to learn how VR and esports are driving repeat play at his venues. After installing Omni Arena at his Orlando location, Hamann ordered a second Omni Arena system for his newest location in Katy, TX. “Omni […]

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Do your guests play 70 times?

Feb

11

2020

Do your guests play 70 times?

These guests played 70 times in 4 months Omni Arena players Hoontar, Massassin, NinjaLlama, and way2startled of Team Running in Place (“Team RIP” for short) have played our esports game more than 70 times since last fall. What incites them to play the same game every week? To find out, we tracked down Team RIP […]

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How Esports Increases Revenues for FECs

Jan

23

2020

How Esports Increases Revenues for FECs

Esports, a catch-all term for competitive gaming, continues to be a buzz word in our industry. But can you make money with esports? Our data from over a million plays indicates that esports drives repeat play and attracts a new audience of gamers to your venue that may not be visiting today. Esports stimulates repeat […]

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5 Questions to Ask When Selecting a VR Attraction

Dec

05

2019

5 Questions to Ask When Selecting a VR Attraction

5 Questions to Ask Vendors When Selecting a VR Attraction IAAPA 2019 had several excellent VR attractions on display. Which is right for you? In addition to questions about content, throughput, and price, ask vendors these five questions to help navigate your options and complete your due diligence. 1. How well capitalized is the vendor, […]

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