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Announcing “Blackbeard” for Omni Arena

Jul

10

2020

Announcing “Blackbeard” for Omni Arena

Blackbeard: Trials of Skull Island In Blackbeard, up to four players work together as pirates to loot treasure, fend off villainous foes, and achieve high scores on the leaderboard. Each game has four distinct rounds, including a cooperative puzzle challenge and a final boss fight, providing players with lots of variety and reasons to play […]

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Reopening trends and data

Jun

17

2020

Reopening trends and data

Reopening trends and data Now that entertainment venues are reopening, we’re excited to share encouraging data on our industry’s improving health, as captured by Omni Arena systems nationwide. Currently, 12 of 26 Omni Arena locations have reopened the attraction to the public. Average weekly revenue growth (for venues open 2 weeks or longer) Since reopening, […]

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These FECs drive repeat play with esports

Feb

18

2020

These FECs drive repeat play with esports

40% repeat and $30K/month at Andretti We spoke with Eddie Hamann, Managing Member of Andretti Indoor Karting & Games, to learn how VR and esports are driving repeat play at his venues. After installing Omni Arena at his Orlando location, Hamann ordered a second Omni Arena system for his newest location in Katy, TX. “Omni […]

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Do your guests play 70 times?

Feb

11

2020

Do your guests play 70 times?

These guests played 70 times in 4 months Omni Arena players Hoontar, Massassin, NinjaLlama, and way2startled of Team Running in Place (“Team RIP” for short) have played our esports game more than 70 times since last fall. What incites them to play the same game every week? To find out, we tracked down Team RIP […]

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How Esports Increases Revenues for FECs

Jan

23

2020

How Esports Increases Revenues for FECs

Esports, a catch-all term for competitive gaming, continues to be a buzz word in our industry. But can you make money with esports? Our data from over a million plays indicates that esports drives repeat play and attracts a new audience of gamers to your venue that may not be visiting today. Esports stimulates repeat […]

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5 Questions to Ask When Selecting a VR Attraction

Dec

05

2019

5 Questions to Ask When Selecting a VR Attraction

5 Questions to Ask Vendors When Selecting a VR Attraction IAAPA 2019 had several excellent VR attractions on display. Which is right for you? In addition to questions about content, throughput, and price, ask vendors these five questions to help navigate your options and complete your due diligence. 1. How well capitalized is the vendor, […]

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Dave & Buster’s Installs 2nd Omni Arena

Nov

14

2019

Dave & Buster’s Installs 2nd Omni Arena

Virtuix Installs Omni Arena at Dave & Buster’s in Houston, Texas AUSTIN (November 14, 2019) – Virtuix, developer of the “Omni Arena” virtual reality esports attraction, has installed Omni Arena at Dave & Buster’s in Houston, TX. The Houston venue is the second Dave & Buster’s location to offer Omni Arena. Dave & Buster’s in […]

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Lisa Chapman And Marisa Garris Join Virtuix

Sep

06

2019

Lisa Chapman And Marisa Garris Join Virtuix

Industry Veterans Lisa Chapman and Marisa Garris Join Virtuix We are thrilled to announce that industry veterans Lisa Chapman and Marisa Garris have joined Virtuix’s growing sales team. Together, Lisa and Marisa bring to Virtuix more than 30 years of experience in the amusement industry. They join us from Embed, where Marisa served as sales […]

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Omni Arena: $300K Revenues and 5-Month ROI

Jun

25

2019

Omni Arena: $300K Revenues and 5-Month ROI

Omni Arena: $300K Revenues and 5-Month ROI The world’s first Omni Arena installation, at Pinballz, an FEC in Austin, Texas, earned revenues of $75,000 in its first three months of operation. Pinballz charges $15 per play per player and operates Omni Arena with one attendant. At the current rate, Omni Arena is on track to […]

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