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Case study: How to launch VR with a big bang

Oct

05

2021

Case study: How to launch VR with a big bang

In this case study, we analyze how The Epicenter in Puyallup, a small town just south of Seattle, WA, used clever digital marketing tactics to launch their small venue with a big bang in March 2021. The Epicenter’s size is only 4,500 square feet, and the venue has just 2,000-3,000 visitors a month. Despite its […]

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Omni Arena continues to break records

Sep

15

2021

Omni Arena continues to break records

According to our latest data, U.S. entertainment centers had a great summer. At FECs nationwide, Omni Arena’s average monthly revenues topped $15,000 for 6 months in a row! These results exceed pre-Covid numbers. Omni Arena continues to drive repeat play. More than a dozen guests have played over 100 times, and one guest has played […]

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Introducing “Paranormal” for Omni Arena

Aug

11

2021

Introducing “Paranormal” for Omni Arena

Paranormal In Paranormal, up to four players enter a haunted house together to investigate supernatural activity. As they make their way through the majestic mansion, it becomes clear they’re not alone… This scary experience is not for the faint of heart. Expect a few screams from the attraction! Paranormal offers various pathways through the mansion […]

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How selling tickets online can drive more traffic to your venue

May

25

2021

How selling tickets online can drive more traffic to your venue

Brad Mark, co-owner and COO of Pole Position Raceway Pole Position Raceway, a 60,000 square foot go-karting venue in Las Vegas, installed Omni Arena in July 2020, in the midst of the Covid-19 pandemic. Brad Mark, co-owner and COO, used Omni Arena to boost revenues and recover quickly from the downturn. This case study explains […]

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How to increase your revenues with TikTok and VR esports

Apr

20

2021

How to increase your revenues with TikTok and VR esports

Doug and LaNeta Roth, owners of Scary Strokes Like all suppliers of attractions, we typically highlight the revenue performance of our biggest customers. But we’re often asked, what about our smaller customers? This case study sheds light on how Omni Arena performs at a smaller venue. Doubled Foot Traffic and Revenues Scary Strokes is an […]

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Latest FEC revenues: back to $15K/month!

Apr

06

2021

Latest FEC revenues: back to $15K/month!

We’re pleased to report the latest Omni Arena revenue data, which shows that our industry is resurging nationwide! Many of our sites reported record-breaking results over spring break. Our top three Omni Arena sites earned more than $10,000 in a single week. Eight sites (nearly 25% of sites) were on track to exceed $20,000 in […]

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Omni Tops 2 Million Plays

Mar

03

2021

Omni Tops 2 Million Plays

2 Million Plays… and Counting! We’re pleased to announce that Omniverse, our game platform that powers the Omni Arena esports attraction, has recently surpassed 2 million plays! Omni Arena’s built-in esports contests can help attract guests back to your venue and drive repeat play. Omni Arena currently features 5 esports games, including a player-vs.-player military […]

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Unveiling “Dead Zone” for Omni Arena

Dec

07

2020

Unveiling “Dead Zone” for Omni Arena

Dead Zone: Zombies In Dead Zone, teams of up to four players work together to fight hordes of zombies with a range of deadly weapons. Players compete for high scores on the leaderboard by surviving as long as they can, while collecting supply crates scattered across six distinct areas of the game map. Dead Zone […]

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Introducing Omni One

Oct

07

2020

Introducing Omni One

Hi Community, We’ve come a long way since we founded Virtuix in 2013, and our road hasn’t been easy. To survive the consumer VR market’s slow growth in those early years, in 2016 we pivoted to commercial sales. Now, following the success of Omni Pro and Omni Arena in the commercial entertainment market, we’re excited […]

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