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How to increase your revenues with TikTok and VR esports

Apr

20

2021

How to increase your revenues with TikTok and VR esports

Doug and LaNeta Roth, owners of Scary Strokes Like all suppliers of attractions, we typically highlight the revenue performance of our biggest customers. But we’re often asked, what about our smaller customers? This case study sheds light on how Omni Arena performs at a smaller venue. Doubled Foot Traffic and Revenues Scary Strokes is an […]

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Latest FEC revenues: back to $15K/month!

Apr

06

2021

Latest FEC revenues: back to $15K/month!

We’re pleased to report the latest Omni Arena revenue data, which shows that our industry is resurging nationwide! Many of our sites reported record-breaking results over spring break. Our top three Omni Arena sites earned more than $10,000 in a single week. Eight sites (nearly 25% of sites) were on track to exceed $20,000 in […]

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Omni Tops 2 Million Plays

Mar

03

2021

Omni Tops 2 Million Plays

2 Million Plays… and Counting! We’re pleased to announce that Omniverse, our game platform that powers the Omni Arena esports attraction, has recently surpassed 2 million plays! Omni Arena’s built-in esports contests can help attract guests back to your venue and drive repeat play. Omni Arena currently features 5 esports games, including a player-vs.-player military […]

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Unveiling “Dead Zone” for Omni Arena

Dec

07

2020

Unveiling “Dead Zone” for Omni Arena

Dead Zone: Zombies In Dead Zone, teams of up to four players work together to fight hordes of zombies with a range of deadly weapons. Players compete for high scores on the leaderboard by surviving as long as they can, while collecting supply crates scattered across six distinct areas of the game map. Dead Zone […]

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Introducing Omni One

Oct

07

2020

Introducing Omni One

Hi Community, We’ve come a long way since we founded Virtuix in 2013, and our road hasn’t been easy. To survive the consumer VR market’s slow growth in those early years, in 2016 we pivoted to commercial sales. Now, following the success of Omni Pro and Omni Arena in the commercial entertainment market, we’re excited […]

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Latest Reopening Data and Trends

Sep

03

2020

Latest Reopening Data and Trends

Results after reopening by venue type Currently, 21 of 29 Omni Arena locations are open for business. Since our previous update in June, data captured by these Omni Arena systems continues to demonstrate the industry’s improving health. We’re pleased to report that revenues to Omni Arena operators nationwide have recovered to 85% of pre-pandemic levels. […]

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Announcing “Blackbeard” for Omni Arena

Jul

10

2020

Announcing “Blackbeard” for Omni Arena

Blackbeard: Trials of Skull Island In Blackbeard, up to four players work together as pirates to loot treasure, fend off villainous foes, and achieve high scores on the leaderboard. Each game has four distinct rounds, including a cooperative puzzle challenge and a final boss fight, providing players with lots of variety and reasons to play […]

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Reopening trends and data

Jun

17

2020

Reopening trends and data

Reopening trends and data Now that entertainment venues are reopening, we’re excited to share encouraging data on our industry’s improving health, as captured by Omni Arena systems nationwide. Currently, 12 of 26 Omni Arena locations have reopened the attraction to the public. Average weekly revenue growth (for venues open 2 weeks or longer) Since reopening, […]

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These FECs drive repeat play with esports

Feb

18

2020

These FECs drive repeat play with esports

40% repeat and $30K/month at Andretti We spoke with Eddie Hamann, Managing Member of Andretti Indoor Karting & Games, to learn how VR and esports are driving repeat play at his venues. After installing Omni Arena at his Orlando location, Hamann ordered a second Omni Arena system for his newest location in Katy, TX. “Omni […]

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