Virtuix Omni™ Virtual Reality Interface Raises $1.1 Million On Kickstarter
More Than 2,500 Omnis Sold During Campaign
HOUSTON, TX – Virtuix has raised more than $1.1 million on Kickstarter for the Omni, the first virtual reality interface for moving freely and naturally in your favorite game. More than 3,200 backers pledged on Kickstarter, and more than 2,500 Omnis were sold.
A revolution in virtual reality is underway—consumers can now explore virtual worlds with the natural use of their hands and eyes thanks to affordable devices such as the Razer Hydra and Oculus Rift. The Omni evolves virtual reality one step further, allowing anyone to stand up and traverse virtual worlds with the natural use of their own feet. Moving naturally in virtual reality creates an unprecedented sense of immersion.
The Omni will free gamers from passive, seated gameplay, unleashing the full potential of virtual reality gaming with the Oculus Rift and future head mounted displays.
“Gaming on a keyboard, mouse or gamepad while seated pales in comparison to the intense experience and fun that comes from actually walking, running, and jumping in games.” said Jan Goetgeluk, CEO of Virtuix. “The Omni integrates natural motion into emerging virtual reality applications such as gaming, fitness, and simulation.”
Virtuix is currently preparing for final production to get Omnis built and into the hands of the thousands of gamers, researchers, enthusiasts, and developers that backed the Omni on Kickstarter or pre-ordered a unit afterwards.
About the Virtuix Omni™
With recent advances in head mounted display and body tracking technology, one question remains: how can we move naturally in the virtual world while confined within the limited space of our living room or office? Enter the Virtuix Omni™, the first ever virtual reality platform that enables the user to walk, run, and jump in 360 degrees, putting the user’s mind and body in the virtual world. The Omni is the first and only omni-directional treadmill that is affordable, compact, and enables users to move freely and naturally in virtual reality. True virtual reality cannot be experienced sitting down while pushing buttons on a keyboard or gamepad. For full virtual reality (“Full VR”), you need the Omni.
Virtuix’s Mission: Full Virtual Reality (“Full VR”)
Virtuix is at the forefront of the future of entertainment by offering consumers an affordable, full virtual reality experience that is unrivaled in the marketplace. By placing them in the immersive state of Full VR, Virtuix transports gamers to another world and frees them from relying on a seated virtual reality experience. Engaging in an active, full virtual reality experience has the power to transform not only the entertainment industry, but also how consumers engage and interact with the world.
Jan Goetgeluk, CEO